Bandit Captain
Medium humanoid, any non-lawful alignment
Armor Class 15
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR DEX CON INT WIS CHA 15 16 14 14 11 14 (+2) (+3) (+2) (+2) (+0) (+2) Senses Passive Perception 10
Languages Any two
Challenge 2 (450 XP)
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
🡐 Bandits